My next portfolio piece I am doing is modeling, rigging and animating a short dialogue sequence. The level of detail I plan to execute is shown in the video bellow for the complexity of the rig. If i have time i would like to add a procedural breath that can auto animate while the character delivers his lines.
Below is my current progress. I modeled the head low poly to be exported into a game engine. Once I complete the animation I will import it into Unreal Engine 4 and render it out in real time. The rig will be more suited for cinematic animations with the complexity.
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