Monday, June 2, 2014


Here is my Final versions of some of the basic movement animations for my teams game Neon Night Riders. The First two are wall runs for right and left side. The proportions of the characters has proven to be a greater challenge than I foresaw. Keep the character close to the wall without their knees clipping or going wacky was difficult. Next is the run which has seen many iterations. Keeping the sence of speed with long strides was a fun challenge. Last is the idle which i wanted to convey alertness and the feeling the character is ready to start moving when the plays commands.

No comments:

Post a Comment