Sunday, June 22, 2014

Below is my game plan and schedule for my second portfolio piece.
Monday June 23rd: Schedule finalized, topology fixed for animation on the face and start rigging
Monday June 30th: Rig completed and skin weights started audio clip chosen
Monday July 7th: Animation blocked out for timing
Monday July 14th: Animation completed and final tweaks made after critique
Quick little update on the progress on my teams game so far.
Character select screen. Light turns on and off above the character.

Current work in progress of the title screen.


Once you choose your character you get a close up view with a description of them (Not in Game Currently)
Once your character has been chosen you move to the ability select screen.
Displayed above is the barrier ability that locks other players and stuns them if they collide with the wall.

Screen shot of the city. The city is made of modular squares that are placed based on a bit map. These squares are then decorated by hand by artist.






My next portfolio piece I am doing is modeling, rigging and animating a short dialogue sequence. The level of detail I plan to execute is shown in the video bellow for the complexity of the rig. If i have time i would like to add a procedural breath that can auto animate while the character delivers his lines. 
Below is my current progress. I modeled the head low poly to be exported into a game engine. Once I complete the animation I will import it into Unreal Engine 4 and render it out in real time. The rig will be more suited for cinematic animations with the complexity.

Monday, June 16, 2014

Saturday, June 14, 2014

Here is an update on my horse run loop. Mainly just to show what references I am using and the direction I am going.
And this is the game the horse animation would fit in.

Wednesday, June 11, 2014

This animation im working on will be game loops oh riding a horse with a weapon. Above is reference im pulling from. The first is a stand run with an weapon and the second will be a standard attack. I did NOT create either rig or the spear. Below is current progress and is NOT complete.





Friday, June 6, 2014

Mocap data was shot at Florida interactive entertainment Academy and then attached to the alien character in motion builder and exported into maya for cleanup then exported to Unreal Engine 4.