This piece I will focus on learning 3Ds max. I will model out, Uv, and then texture a shotgun from Halo 3.
Monday, August 25, 2014
Wednesday, July 16, 2014
Sunday, July 13, 2014
Wednesday, July 9, 2014
Monday, July 7, 2014
A project Tina Equels ( http://tinaequels.blogspot.com ) and I are working on together. She painted three thumb nails and we chose one of the three to animate.
We chose B and she broke the Photoshop file into layers that I brought into After Effects to animate.
We chose B and she broke the Photoshop file into layers that I brought into After Effects to animate.
All the layers are 3D so I can move them in 3 dimensions to give the illustration depth and movement. We plan on having smoke rising from the pond as leaves blow by and smoke creeps across the screen.
Here is my current progress on the Bell UH-1B Iroquois helicopter model. I plan to Get all the detail in my texture maps. I colored some parts black so they will show up better in progress renders. This is not my desired final colors. Once I complete the final textures i will then go back and model the helicopter in a broken / crashed state.
Monday, June 30, 2014
Portfolio Update Time!
So i scrapped the facial rig and will do that for a later piece in my personal time. This piece is geared to show I can do realistic military vehicles and aircraft to gain a job in the simulation market.
Weekly Schedule
There is not much time left so here is a rough outline of the next two weeks.
July 7th - Modeling completed and Uv started
July 10th - Uvs completed
July 14th - Textures completed and critique fixes
Target Goal
Here is a link for more details screen shot of the model.
-http://www.turbosquid.com/3d-models/uh-1-helicopter-3d-max/676787
Target Goal
Here is a link for more details screen shot of the model.
-http://www.turbosquid.com/3d-models/uh-1-helicopter-3d-max/676787
Current Progress
Starting was the hardest part not doing a helicopter before. I gathered TONS of reference photos before i even opened Maya. Below are links to the sites that most the photos are from.
-http://www.cybermodeler.com/aircraft/h-1/uh-1b_walk.shtml
-http://www.grubby-fingers-aircraft-illustration.com/uh-1b_a2-384_walkaround.html
-http://walkarounds.scalemodels.ru/v/walkarounds/helicopters/UH1B_goshagk/?g2_page=2
Sunday, June 22, 2014
These are some images form the character Animation Blueprint that I set up in Unreal Engine 4.
This first screen shows how animation can be blended together. This allows the character to fire a homing missile while in any animation state such as running or riding on a hover board.
Here is the animation graph of how the animation can transition to each other and which ones can play together.
Here we are gathering all the necessary booleans that allow the character to switch between animation states. Also it gathers when the player should blend animations such as firing a homing missile or an AoE attack.
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