Monday, August 25, 2014

This piece I will focus on learning 3Ds max. I will model out, Uv, and then texture a shotgun from Halo 3.

Wednesday, July 16, 2014


For my final portfolio piece I am modeling a Colt 1911 but typing to hit all the details to make it as realistic as possible for simulation of cleaning and stripping one down.

Sunday, July 13, 2014

Final renders of a Bell UH - 1B Iroquois I modeled. Rendered in Autodesk Maya Mental Ray.
















Finally some renders in Unreal Engine 4.

Wednesday, July 9, 2014

From the critique I got from today i decided to start a higher res version with a lot more attention to details. Smaller details like bolts, rivets and seams i plan to do in zbrush. Here are some screen shots from what i got completed today. 




Also I found a new target goal for myself now that I aim for a high res model. 


A quick Update on my texture progress so far.



Monday, July 7, 2014

A project Tina Equels ( http://tinaequels.blogspot.com ) and I are working on together. She painted three thumb nails and we chose one of the three to animate.
 We chose B and she broke the Photoshop file into layers that I brought into After Effects to animate.
All the layers are 3D so I can move them in 3 dimensions to give the illustration depth and movement. We plan on having smoke rising from the pond as leaves blow by and smoke creeps across the screen. 
Here is my current progress on the Bell UH-1B Iroquois helicopter model. I plan to Get all the detail in my texture maps. I colored some parts black so they will show up better in progress renders. This is not my desired final colors. Once I complete the final textures i will then go back and model the helicopter in a broken / crashed state.



Monday, June 30, 2014

Portfolio Update Time!
So i scrapped the facial rig and will do that for a later piece in my personal time. This piece is geared to show I can do realistic military vehicles and aircraft to gain a job in the simulation market. 

Weekly Schedule
There is not much time left so here is a rough outline of the next two weeks.
July 7th - Modeling completed and Uv started
July 10th - Uvs completed 
July 14th - Textures completed and critique fixes

Target Goal
Here is a link for more details screen shot of the model.
-http://www.turbosquid.com/3d-models/uh-1-helicopter-3d-max/676787


Current Progress
Starting was the hardest part not doing a helicopter before. I gathered TONS of reference photos before i even opened Maya. Below are links to the sites that most the photos are from. 

-http://www.cybermodeler.com/aircraft/h-1/uh-1b_walk.shtml
-http://www.grubby-fingers-aircraft-illustration.com/uh-1b_a2-384_walkaround.html
-http://walkarounds.scalemodels.ru/v/walkarounds/helicopters/UH1B_goshagk/?g2_page=2







Sunday, June 22, 2014

These are some images form the character Animation Blueprint that I set up in Unreal Engine 4.
This first screen shows how animation can be blended together. This allows the character to fire a homing missile while in any animation state such as running or riding on a hover board.
Here is the animation graph of how the animation can transition to each other and which ones can play together.

Here we are gathering all the necessary booleans that allow the character to switch between animation states. Also it gathers when the player should blend animations such as firing a homing missile or an AoE attack.